#include "DIALOG.h"
/*********************************************************************
*
* Defines
*
**********************************************************************
*/
#define ID_WINDOW_0 (GUI_ID_USER + 0x00)
#define ID_BUTTON_0 (GUI_ID_USER + 0x01)
#define ID_BUTTON_1 (GUI_ID_USER + 0x02)
#define ID_BUTTON_2 (GUI_ID_USER + 0x03)
#define ID_BUTTON_3 (GUI_ID_USER + 0x04)
/*********************************************************************
*
* Static data
*
**********************************************************************
*/
/*********************************************************************
*
* _aDialogCreate
*/
static const GUI_WIDGET_CREATE_INFO _aDialogCreate[] = {
{ WINDOW_CreateIndirect, "Window", ID_WINDOW_0, 0, 0, 320, 240, 0, 0x0, 0 },
{ BUTTON_CreateIndirect, "Button", ID_BUTTON_0, 20, 10, 80, 20, 0, 0x0, 0 },
{ BUTTON_CreateIndirect, "Button", ID_BUTTON_1, 20, 40, 80, 20, 0, 0x0, 0 },
{ BUTTON_CreateIndirect, "Button", ID_BUTTON_2, 20, 70, 80, 20, 0, 0x0, 0 },
{ BUTTON_CreateIndirect, "Button", ID_BUTTON_3, 20, 100, 80, 20, 0, 0x0, 0 },
};
static BUTTON_SKINFLEX_PROPS _aProps[] = {
// BUTTON_SKINFLEX_PI_PRESSED
{
{GUI_RED, GUI_RED, GUI_DARKRED},
{GUI_LIGHTRED, GUI_RED },
{GUI_RED, GUI_DARKRED },
3
},
// BUTTON_SKINFLEX_PI_FOCUSSED
{
{GUI_DARKRED, GUI_RED, GUI_DARKGRAY},
{GUI_LIGHTGRAY, GUI_GRAY },
{GUI_GRAY, GUI_DARKGRAY },
3
},
// BUTTON_SKINFLEX_PI_ENABLED
{
{GUI_DARKRED, GUI_GRAY, GUI_DARKGRAY},
{GUI_LIGHTGRAY, GUI_GRAY },
{GUI_GRAY, GUI_DARKGRAY },
3
},
// BUTTON_SKINFLEX_PI_DISABLED
{
{0, 0, 0},
{0, 0 },
{0, 0 },
3
},
};
/*********************************************************************
*
* Static code
*
**********************************************************************
*/
/*********************************************************************
*
* _CustomSkin
*/
static int _CustomSkin(const WIDGET_ITEM_DRAW_INFO * pDrawItemInfo) {
int Id;
GUI_POINT aPoints[3];
GUI_COLOR Color;
BUTTON_SKINFLEX_PROPS aPropsOld[4];
int i;
switch (pDrawItemInfo->Cmd) {
case WIDGET_ITEM_DRAW_BACKGROUND:
Id = WM_GetId(pDrawItemInfo->hWin);
switch (Id) {
case ID_BUTTON_0:
//
// Draw an elliptic button
//
if (BUTTON_IsPressed(pDrawItemInfo->hWin)) {
Color = GUI_YELLOW;
} else {
Color = GUI_RED;
}
GUI_SetColor(Color);
GUI_FillEllipse(pDrawItemInfo->x1 / 2, pDrawItemInfo->y1 / 2, pDrawItemInfo->x1 / 2 - 1, pDrawItemInfo->y1 / 2 - 1);
break;
case ID_BUTTON_1:
//
// Draw a triangle button
//
aPoints[0].x = pDrawItemInfo->x1 / 2;
aPoints[0].y = pDrawItemInfo->y0;
aPoints[1].x = pDrawItemInfo->x1;
aPoints[1].y = pDrawItemInfo->y1;
aPoints[2].x = pDrawItemInfo->x0;
aPoints[2].y = pDrawItemInfo->y1;
if (BUTTON_IsPressed(pDrawItemInfo->hWin)) {
Color = GUI_GREEN;
} else {
Color = GUI_CYAN;
}
GUI_SetColor(Color);
GUI_FillPolygon(aPoints, GUI_COUNTOF(aPoints), pDrawItemInfo->x0, pDrawItemInfo->y0);
break;
case ID_BUTTON_2:
//
// Draw a standard button with different colors
//
for (i = 0; i < 4; i++) {
BUTTON_GetSkinFlexProps(&aPropsOld[i], i); // Get default properties
BUTTON_SetSkinFlexProps(&_aProps[i], i); // Set new properties
}
BUTTON_DrawSkinFlex(pDrawItemInfo); // Draw button with new properties
for (i = 0; i < 4; i++) {
BUTTON_SetSkinFlexProps(&aPropsOld[i], i); // Restore old properties to avoid other buttons will be drawn with this properties
}
break;
case ID_BUTTON_3:
BUTTON_DrawSkinFlex(pDrawItemInfo);
break;
}
return 0;
default:
return BUTTON_DrawSkinFlex(pDrawItemInfo);
}
}
/*********************************************************************
*
* _cbDialog
*/
static void _cbDialog(WM_MESSAGE * pMsg) {
WM_HWIN hItem;
int NCode;
int Id;
switch (pMsg->MsgId) {
case WM_INIT_DIALOG:
hItem = WM_GetDialogItem(pMsg->hWin, ID_BUTTON_0);
BUTTON_SetSkin(hItem, _CustomSkin);
hItem = WM_GetDialogItem(pMsg->hWin, ID_BUTTON_1);
BUTTON_SetSkin(hItem, _CustomSkin);
hItem = WM_GetDialogItem(pMsg->hWin, ID_BUTTON_2);
BUTTON_SetSkin(hItem, _CustomSkin);
hItem = WM_GetDialogItem(pMsg->hWin, ID_BUTTON_3);
BUTTON_SetSkin(hItem, _CustomSkin);
break;
default:
WM_DefaultProc(pMsg);
break;
}
}
/*********************************************************************
*
* Public code
*
**********************************************************************
*/
WM_HWIN CreateWindow(void);
WM_HWIN CreateWindow(void) {
WM_HWIN hWin;
hWin = GUI_CreateDialogBox(_aDialogCreate, GUI_COUNTOF(_aDialogCreate), _cbDialog, WM_HBKWIN, 0, 0);
return hWin;
}
/*********************************************************************
*
* MainTask
*/
//////////void MainTask(void) {
////////// //
////////// // Set flag for automatic use of memory devices. Calling before GUI_Init() makes sure the desktop window uses them, too.
////////// //
////////// WM_SetCreateFlags(WM_CF_MEMDEV);
////////// //
////////// // Initialize GUI
////////// //
////////// GUI_Init();
////////// GUI_CreateDialogBox(_aDialogCreate, GUI_COUNTOF(_aDialogCreate), _cbDialog, WM_HBKWIN, 0, 0);
////////// while (1) {
////////// GUI_Delay(100);
////////// }
//////////}
/*********************************************************************
*
* Defines
*
**********************************************************************
*/
#define ID_WINDOW_0 (GUI_ID_USER + 0x00)
#define ID_BUTTON_0 (GUI_ID_USER + 0x01)
#define ID_BUTTON_1 (GUI_ID_USER + 0x02)
#define ID_BUTTON_2 (GUI_ID_USER + 0x03)
#define ID_BUTTON_3 (GUI_ID_USER + 0x04)
/*********************************************************************
*
* Static data
*
**********************************************************************
*/
/*********************************************************************
*
* _aDialogCreate
*/
static const GUI_WIDGET_CREATE_INFO _aDialogCreate[] = {
{ WINDOW_CreateIndirect, "Window", ID_WINDOW_0, 0, 0, 320, 240, 0, 0x0, 0 },
{ BUTTON_CreateIndirect, "Button", ID_BUTTON_0, 20, 10, 80, 20, 0, 0x0, 0 },
{ BUTTON_CreateIndirect, "Button", ID_BUTTON_1, 20, 40, 80, 20, 0, 0x0, 0 },
{ BUTTON_CreateIndirect, "Button", ID_BUTTON_2, 20, 70, 80, 20, 0, 0x0, 0 },
{ BUTTON_CreateIndirect, "Button", ID_BUTTON_3, 20, 100, 80, 20, 0, 0x0, 0 },
};
static BUTTON_SKINFLEX_PROPS _aProps[] = {
// BUTTON_SKINFLEX_PI_PRESSED
{
{GUI_RED, GUI_RED, GUI_DARKRED},
{GUI_LIGHTRED, GUI_RED },
{GUI_RED, GUI_DARKRED },
3
},
// BUTTON_SKINFLEX_PI_FOCUSSED
{
{GUI_DARKRED, GUI_RED, GUI_DARKGRAY},
{GUI_LIGHTGRAY, GUI_GRAY },
{GUI_GRAY, GUI_DARKGRAY },
3
},
// BUTTON_SKINFLEX_PI_ENABLED
{
{GUI_DARKRED, GUI_GRAY, GUI_DARKGRAY},
{GUI_LIGHTGRAY, GUI_GRAY },
{GUI_GRAY, GUI_DARKGRAY },
3
},
// BUTTON_SKINFLEX_PI_DISABLED
{
{0, 0, 0},
{0, 0 },
{0, 0 },
3
},
};
/*********************************************************************
*
* Static code
*
**********************************************************************
*/
/*********************************************************************
*
* _CustomSkin
*/
static int _CustomSkin(const WIDGET_ITEM_DRAW_INFO * pDrawItemInfo) {
int Id;
GUI_POINT aPoints[3];
GUI_COLOR Color;
BUTTON_SKINFLEX_PROPS aPropsOld[4];
int i;
switch (pDrawItemInfo->Cmd) {
case WIDGET_ITEM_DRAW_BACKGROUND:
Id = WM_GetId(pDrawItemInfo->hWin);
switch (Id) {
case ID_BUTTON_0:
//
// Draw an elliptic button
//
if (BUTTON_IsPressed(pDrawItemInfo->hWin)) {
Color = GUI_YELLOW;
} else {
Color = GUI_RED;
}
GUI_SetColor(Color);
GUI_FillEllipse(pDrawItemInfo->x1 / 2, pDrawItemInfo->y1 / 2, pDrawItemInfo->x1 / 2 - 1, pDrawItemInfo->y1 / 2 - 1);
break;
case ID_BUTTON_1:
//
// Draw a triangle button
//
aPoints[0].x = pDrawItemInfo->x1 / 2;
aPoints[0].y = pDrawItemInfo->y0;
aPoints[1].x = pDrawItemInfo->x1;
aPoints[1].y = pDrawItemInfo->y1;
aPoints[2].x = pDrawItemInfo->x0;
aPoints[2].y = pDrawItemInfo->y1;
if (BUTTON_IsPressed(pDrawItemInfo->hWin)) {
Color = GUI_GREEN;
} else {
Color = GUI_CYAN;
}
GUI_SetColor(Color);
GUI_FillPolygon(aPoints, GUI_COUNTOF(aPoints), pDrawItemInfo->x0, pDrawItemInfo->y0);
break;
case ID_BUTTON_2:
//
// Draw a standard button with different colors
//
for (i = 0; i < 4; i++) {
BUTTON_GetSkinFlexProps(&aPropsOld[i], i); // Get default properties
BUTTON_SetSkinFlexProps(&_aProps[i], i); // Set new properties
}
BUTTON_DrawSkinFlex(pDrawItemInfo); // Draw button with new properties
for (i = 0; i < 4; i++) {
BUTTON_SetSkinFlexProps(&aPropsOld[i], i); // Restore old properties to avoid other buttons will be drawn with this properties
}
break;
case ID_BUTTON_3:
BUTTON_DrawSkinFlex(pDrawItemInfo);
break;
}
return 0;
default:
return BUTTON_DrawSkinFlex(pDrawItemInfo);
}
}
/*********************************************************************
*
* _cbDialog
*/
static void _cbDialog(WM_MESSAGE * pMsg) {
WM_HWIN hItem;
int NCode;
int Id;
switch (pMsg->MsgId) {
case WM_INIT_DIALOG:
hItem = WM_GetDialogItem(pMsg->hWin, ID_BUTTON_0);
BUTTON_SetSkin(hItem, _CustomSkin);
hItem = WM_GetDialogItem(pMsg->hWin, ID_BUTTON_1);
BUTTON_SetSkin(hItem, _CustomSkin);
hItem = WM_GetDialogItem(pMsg->hWin, ID_BUTTON_2);
BUTTON_SetSkin(hItem, _CustomSkin);
hItem = WM_GetDialogItem(pMsg->hWin, ID_BUTTON_3);
BUTTON_SetSkin(hItem, _CustomSkin);
break;
default:
WM_DefaultProc(pMsg);
break;
}
}
/*********************************************************************
*
* Public code
*
**********************************************************************
*/
WM_HWIN CreateWindow(void);
WM_HWIN CreateWindow(void) {
WM_HWIN hWin;
hWin = GUI_CreateDialogBox(_aDialogCreate, GUI_COUNTOF(_aDialogCreate), _cbDialog, WM_HBKWIN, 0, 0);
return hWin;
}
/*********************************************************************
*
* MainTask
*/
//////////void MainTask(void) {
////////// //
////////// // Set flag for automatic use of memory devices. Calling before GUI_Init() makes sure the desktop window uses them, too.
////////// //
////////// WM_SetCreateFlags(WM_CF_MEMDEV);
////////// //
////////// // Initialize GUI
////////// //
////////// GUI_Init();
////////// GUI_CreateDialogBox(_aDialogCreate, GUI_COUNTOF(_aDialogCreate), _cbDialog, WM_HBKWIN, 0, 0);
////////// while (1) {
////////// GUI_Delay(100);
////////// }
//////////}
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